![]() ![]() A list of all the new gear talents can be found here, if that is what you are looking for. Listed below is a complete list of all the updated weapon talents in The Division 2: Warlords of New York, with the exception of exotics and Named Items (these will have their own article once the information has been compiled). Not only was the UI overhauled and the attributes found on equipment streamlined, but all talents in the game were altered, including weapon talents. You can find the rest of our Tom Clancy's Division guide from the first page of this article.Gear 2.0 has brought sweeping changes to The Division 2, and no item was left untouched. Our guide continues with a look at the XP and levelling systems in Tom Clancy's The Division. Even something as lowly as a holster can swing the balance in favour of firearms and stamina, meaning that experimentation with every last item of gear is a good investment of time. It's not only about survivability and attacking strength, but also subtle statistics that steer the course of battle in useful ways. It's also about balancing gear to fit well-worn grooves such as assault, tank and support roles. In addition to more exotic weapons, there's the next XP level and Dark Zone rank to aspire to as well. Over time, agents are likely to become obsessed with tweaking Character Attributes in order to achieve small percentage gains in combat. Materials of the same type can generate superior counterparts when combined under 'material conversion'. If you already own an item, this can be replicated, and higher level materials produce higher level gear. They're constructed from blueprints to make weapons, masks, body armour, backpacks, gloves, holsters, knee-pads, and weapon/gear mods. New items can be made from scratch using fabric, weapon parts, tools, electronics and Division Tech you've looted on patrol. Unlike weapons themselves, vests, masks, knee-pads and weapon mods do not have Talents, but still bring benefits such as increased percentage chances or damage caused by critical hits, plus resistance to status ailments that include burn and disorientation. Rifles have the most slots to upgrade, adding Optic, Magazine, Underbarrel and Muzzle options to the stock weapon. The mods are classed in the same way as all other gear. Primary and Secondary weapons - typically auto rifles, sniper rifles and shotguns - can be modified to improve performance. Be warned: Talents are also locked behind level requirements, so a powerful weapon in the hands of a low-level player may not offer quite the same advantage as it would to a high-level player. Gear looted from chests and fallen enemies, on the other hand, will have unique 'rolls' - randomly-generated qualities that are unique to that item. It's important to note that gear obtained from vendors offers exactly the same performance stats to each agent that hands over their funds. 8% of any damage dealt from critical hits. In list order, these reduce Skill cooldowns from headshots, remove all negative status effects from any kill, and heal the user with. To give an example, the Caduceus assault rifle sold at the Dark Zone Safe House vendor provides Coolheaded, Restored and Self-Preserved Talents. Specialised firearms provide one Talent, Superior firearms two, and High-End three. To understand the gains involved with these item rarities, it's easiest to look at weapons because they start to add Talents - performance boosting qualities that are unique to that weapon - from Specialised ranking and up. Gold items are High-End: these are the hardest to find and the priciest to buy but are also the most powerful.Purple items are classified as Superior grade.Blue items are Specialised: items that start to affect performance percentages (e.g.Green items are Standard: no-frills stuff that low level agents rely on while learning the ropes.As with many RPGs, you can get a sense of how good an item is based purely on its colour. The better your gear, the better your agent's attributes are. ![]() ![]() The Division - Xbox One X vs PS4 Pro: Another Powerhouse Upgrade How gear is classified If you want to rule the streets, you need to understand this stuff, so let's start with weapon and gear classes. Your currently equipped weapons and armour decides such things as your critical damage, resilience to status effects and even the amount of XP you gain from activities. In Tom Clancy's The Division, choosing the right gun, vest, mask and knee pads for your character amounts to more than the consideration of basic impact, range and armour ratings. ![]()
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